Patch 1: Out may 30th!


Update 1 comes out on May 30th!

Dwarkov's first update drops in less than 2 weeks! A new biome, healing systems and new ammo types are there for you to explore!

New ammo types

New (and existing) ammo types are now added to the store. For now, these are all just stat upgrades, but soon these will actually be special types, like fire rounds or armor piercing (when armor IS implemented for enemies)

These new ammo types unlock at higher levels, and the default ammo types on all weapons are unlocked at weapon 1

The Emerald Bog

You have been given authorization to journey to the Emerald Bog; a dangerous swamp with higher risks, but higher rewards

You might even find some new, exotic plants in the Emerald Bog

Healing

Find a new NPC in the outpost to heal you when you get injured. After all, these services aren't free.

It costs 3 credits per HP to heal, so 297 for a full heal if you are on the cusp of dying

What's next?

Next up is a rewrite of some major functionality in the Outpost. Not because there's performance intensive, but just because it takes up a lot of time for me to add functionality because I have to repeat a bunch of code. I will create proper architecture for this so that it'll be way easier for me to add vendors, NPCs and other HUD elements

Download Update 1 for Dwarkov when it comes out on May 30th!

Get Dwarkov

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